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Skills Actif/Skills Passifs

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MessagePosté le: Dim 5 Déc - 15:26 (2010) Sujet du message: Skills Actif/Skills Passifs Répondre en citant

Sorcerer general skills
Fire Swing
RequirementsLevel 1 character
Skill level1
2
3
4
5
SP cost

( Total )  
Free

( 0 )  
3

( 3 )  
5

( 8 )  
12

( 20 )  
43

( 63 )  
Mana
18
24
32
41
51
Power90
125
170
225
280
Range2 meters
-
--
-
Helpful noteClose-range attack, imbues your weapon to do damage.



 


 
Fire Wall
RequirementsLevel 5 character
Skill level1
2
3
4
5
SP cost

( Total )  
2

( 2 )  
3

( 5 )  
5

( 10 )  
12

( 22 )  
43

( 65 )  
Mana
12
15
20
26
33
Power180
220
260
300
380
Range5 meters
-
-
-
-
Helpful notePersonal Dungeon AoE skill, does not work outside of the PD.
 

 
Summon Earth Elemental
RequirementsLevel 5 character
Skill level1




SP cost

( Total )  
Free

( 0 )  




Mana
80




Duration
20 minutes



Helpful noteSummons your Earth elemental.
 

 
Summon Fire Elemental
RequirementsLevel 5 character
Skill level1




SP cost

( Total )  
Free

( 0 )  




Mana
80




Duration20 minutes



Helpful noteSummons your Fire elemental.
 

 
Wind Cutter
RequirementsLevel 10 character
Skill level1
2
3
4
5
SP cost

( Total )  
3

( 3 )  
4

( 7 )  
7

( 14 )  
18

( 32 )  
65

( 97 )  
Mana
20
27
34
45
57
Power250
290
320
350
380
Range2 meters
-
-
-
-
Helpful notePowerful close-range melee attack using the power of wind.

 
 
Wind Cutter continued
RequirementsLevel 35



Skill level6




SP cost

( Total )  
100

( 197 )  




Mana
90




Range
2 meters




Helpful notePowerful close-range melee attack using the power of wind.
  
Summon Water Elemental
RequirementsLevel 15 character
Skill level1




SP cost

( Total )  
Free

( 0 )  




Mana
80




Duration20 minutes



Helpful noteSummons your Water elemental.



 


 

Summon Wind Elemental
RequirementsLevel 15 character
Skill level1




SP cost

( Total )  
Free

( 0 )  




Mana
80




Duration20 minutes




Helpful noteSummons your Wind elemental.
 

 
Stone Skin
RequirementsLevel 20 character
Skill level1
2
3
4
5
SP cost

( Total )  
6

( 6 )  
7

( 13 )  
12

( 25 )  
30

( 55 )  
108

( 163 )  
Mana
50
61
8396
120
Increase defense40
65
90
130
170
Duration
150 seconds
200 seconds
250 seconds
-
10 minutes
Range0 meters
-
-
-
-
Helpful noteIncreases your own physical defense. Does not work on other players. Be aware that this skill has an occasional glitch that makes your character seem invisible.
  
Stone Skin continued
RequirementsLevel 41Level 72
Level 82
Level 96

Skill level6
7
8
9

SP cost

( Total )  
200

( 363 )  
348

( 711 )  
453

( 1,164 )  
974

( 2,138 )  

Mana
250
300
350
400

Increase defense
210
250
290
330

Duration
20 minutes
-
-
-

Range0 meters
-
-
-

Helpful noteIncreases your own physical defense. Does not work on other players. Be aware that this skill has an occasional glitch that makes your character seem invisible.
  
Vital Conversion
RequirementsLevel 25 character
Skill level1
2
3
4
5
SP cost

( Total )  
7

( 7 )  
9

( 16 )  
15

( 31 )  
36

( 67 )  
129

( 196 )  
Mana
20
27
35
44
55
HP taken from you90
117
136
150
175
HP given to elemental
90
130
170
200
250
Range15 meters
-
-
-
-
Helpful noteTransfers your HP to target elemental. Specialists loose this skill upon choosing their subclass. Elementalists may learn Vital Conversion 2, which is an expansion of this skill.



 


 
Ice Spike
RequirementsLevel 30 character
Skill level1
2
3
4
5
SP cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 35 )  
42

( 77 )  
151

( 228 )  
Mana
68
52
64
70
120
Power250
275
420?
470
510
Decrease speed
5%
10%
15%
20%
25%
Range15 meters
-
-
-
-
Helpful noteDamages target and decreases their movement speed. This skill must be at level 5 before you will be allowed to pick a job. Elementalists may learn Ice Spike 2, which is an expansion of this skill.
 IMPORTANT: The total SP needed to max out all of these skills is 2,887.


Sorcerer passive skills

Cursed Soul
RequirementsLevel 5 character
Skill level1
2
3
4
5
SP cost

( Total )  
3

( 3 )  
4

( 7 )  
7

( 14 )  
18

( 32 )  
65

( 97 )  
Increase attack10
17
24
3040
Helpful notePermanently increases magical attack.

Empowered Earth Elemental
RequirementsLevel 10 character,
Level 1 Summon Earth Elemental
Skill level1
2
3
4
5
SP cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Increase attack7
13
19
25
31
Helpful notePermanently increases the attack of your Earth elemental. This increase will count towards your Earthsea Evocation if you become a Specialist.

Empowered Fire Elemental
RequirementsLevel 10 character,
Level 1 Summon Fire Elemental
Skill level1
2
3
4
5
SP cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Increase attack14
23
32
41
50
Helpful notePermanently increases the attack of your Fire elemental. This increase will count towards your Firewind Evocation if you become a Specialist.

Empowered Water Elemental
RequirementsLevel 20 character,
Level 1 Summon Water Elemental
Skill level1
2
3
4
5
SP cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 35 )  
42

( 77 )  
151

( 228 )  
Increase attack12
19
26
33
40
Helpful notePermanently increases the attack of your Water elemental. This increase will count towards your Earthsea Evocation if you become a Specialist.

Empowered Wind Elemental
RequirementsLevel 20 character,
Level 1 Summon Wind Elemental
Skill level1
2
3
4
5
SP cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 35 )  
42

( 77 )  
151

( 228 )  
Increase attack10
18
24
31
37
Helpful notePermanently increases the attack of your Wind elemental. This increase will count towards your Firewind Evocation if you become a Specialist.

Defense Shield
RequirementsLevel 20 character
Skill level1
2
3
4
5
SP cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 35 )  
42

( 77 )  
151

( 228 )  
Increase defense15
18
21
24
27
Helpful notePermanently increases magical defense.

Vital Mastery
RequirementsLevel 25 character
Skill level1
2
3
4
5
SP cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 35 )  
42

( 77 )  
154

( 231 )  
Increase health20
55
90
125
200
Helpful notePermanently increases maximum health.
Vital Mastery continued
RequirementsLevel 47Level 104
Level 112
Level 120

Skill level6
7
8
9

SP cost

( Total )  
300

( 531 )  
300

( 831 )  
300

( 1,131 )  
300

( 1,431 )  

Gold cost

( Total )  
-
40,000,000

( 40,000,000 )  
120,000,000

( 160,000,000 )  
200,000,000

( 360,000,000 )  

Increase health
300
350
400
450

Helpful notePermanently increases maximum health.








 
 
Grand Totals:
  • The total SP needed to max out all of these skills is 2,772.
  • The total gold needed to max out all of these skills is 360,000,000.

Elementalist general skills

Spirit Haste
RequirementsLevel 32 character, 12 stat points in Constitution
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
20
27
34
41
41
Increase attack
4%
8%
12%
16%
20%
Duration
6 seconds
-
7 seconds
-
10 minutes
Range15 meters
-
-
-
-
Helpful noteTemporarily increases the attack of target elemental, not speed.
Spirit Haste continued
RequirementsLevel 53
Level 63
Level 76
Level 86
Level 94
Skill level6
7
8
9
10
SP cost

( Total ) 
200

( 462 ) 
250

( 712 ) 
350

( 1,062 ) 
457

( 1,519 ) 
600

( 2,119 ) 
Mana100
150
200250300
Increase attack
24%
28%
32%
36%
40%
Duration
20 minutes
-
-
-
-
Range
15 meters
-
-
-
-
Helpful noteTemporarily increases the attack of target elemental, not speed.


Soul of Fire
RequirementsLevel 32 character, 12 stat points in Intelligence,
Level 1 Summon High Fire Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
24
29
35
42
50
Power220%
270%
320%
370%
400%
Range3 meters
-
- -
-
Helpful noteFire elemental's kamikaze attack skill. Elemental sacrifices itself to deal damage to an opponent.


Hand of Earth
RequirementsLevel 32 character, 12 stat points in Intelligence,
Level 1 Summon High Earth Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
24
29
35
42
50
Power80%
125%
150%
185%
220%
Range7 meters
-
- -
-
Helpful noteEarth elemental's AoE attack skill. Hits up to 8 opponents close together. Requires a target to use.


Spirit Blood
RequirementsLevel 38 character, 17 stat points in Dexterity
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
29
34
39
44
59
Increase10
12
14
16
18
Duration15 seconds
-
20 seconds
-
30 seconds
Range15 meters
-
-
-
-
Helpful noteThis skill may be bugged. Testing is needed to determine what it does.


Jail of Water
RequirementsLevel 38 character, 17 stat points in Constitution,
Level 1 Summon High Water Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
29
35
42
50
59
Defense Decrease
-25
-50
-75
-100
-125
Duration
2.5 seconds
-
3.5 seconds
4.5 seconds
5.5 seconds
Chance of success
60%
65%
70%
75%
80%
Range7 meters
-
-
-
-
Helpful noteWater elemental's skill. Decreases target's defense, removes their buffs, and temporarily petrifies them.


Sword of Wind
RequirementsLevel 38 character, 17 stat points in Constitution,
Level 1 Summon High Wind Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
29
35
42
50
59
Power90%
120%
150%
180%
210%
Range15 meters
-
-
-
-
Helpful noteWind elemental's AoE attack akill. Hits up to 8 opponents close together. Does not require a target to use.


Chain Lightning
RequirementsLevel 44 character, 52 stat points in Intelligence
Skill level1
2
3
4
5
SP cost

( Total ) 
11

( 11 ) 
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Mana
62
70
78
87
98
Power90%
110%
130%
140%
150%
Range15 meters
-
-
-
-
Helpful noteElementalist's AoE attack skill. Hits up to 6 opponents close together. Attack damage is increased by the percent given. (100% = twice as much damage.)
Chain Lightning continued
RequirementsLevel 58
Level 68



Skill level6
7



SP cost

( Total ) 
300

( 627 ) 
425

( 1,052 ) 



Mana
189
250



Power
200%
300%



Range
15 meters
-



Helpful noteElementalist's AoE attack skill. Hits up to 6 opponents close together. Attack damage is increased by the percent given. (100% = twice as much damage.)

Ice Spike 2
Requirements
Level 50 characterLevel 60


Skill level
1
2



SP cost
150

( 150 ) 
250

( 400 ) 



Mana
150200


Power
570620


Decrease speed35%40%


Range
15 meters-


Helpful note
Damages target and decreases their movement speed.

Vital Conversion 2
RequirementsLevel 53 characterLevel 63
Skill level1
2



SP cost

( Total ) 
200

( 200 ) 
350

( 550 ) 



Mana
66
80



HP taken from you200
250



HP given to elemental
430
510



Range15 meters
-



Helpful noteTransfers your HP to target spirit.


Mana Screen
RequirementsLevel 70 character, 100 stat points in Intelligence
Skill level1
2
3
4
5
SP cost

( Total ) 
60

( 60 ) 
90

( 150 ) 
140

( 270 ) 
270

( 560 ) 
890

( 1,450 ) 
Gold cost

( Total ) 
100,000

( 100,000 ) 
300,000

( 400,000 ) 
600,000

( 1,000,000 ) 
1,000,000

( 2,000,000 ) 
1,500,000

( 3,500,000 ) 
Mana
109
122
136
151
167
Damage decrease
20%
30%
40%
50%
60%
MP decrease
3%
-
-
-
-
Duration
300 seconds
-
-
-
-
Range2 meters
-
-
-
-
Helpful noteSelf-buff that decreases the amount of damage your summoned elementals take. Your total mana is decreased by 3% whenever an elemental gets hit. When you go out of mana, you'll lose the buff.


Summon of Ancient Weapon
RequirementsLevel 102 character
Summon of Ancient Weapon skill book
Level 110
Level 118


Skill level1
2
3


SP cost

( Total ) 
1,020

( 1,020 ) 
1,100

( 2,120 ) 
1,180

( 3,300 ) 


Gold cost

( Total ) 
20,000,000

( 20,000,000 ) 
110,000,000

( 130,000,000 ) 
180,000,000

( 310,000,000 ) 


Mana
200
300
400


Power300%
400%
500%


Range
15 meters
-
-


Helpful noteAn attack.


 
Windy Hands
Requirements
Level 132 character
Windy Hands skill book
Level 136
Level 140


Skill level
1
2
3


SP cost

( Total )
 
1,320

( 1,320 ) 
1,360

( 2,680 ) 
1,400

( 4,080 ) 


Gold cost

( Total )
 
320,000,000

( 320,000,000 ) 
360,000,000

( 680,000,000 ) 
400,000,000

( 1,080,000,000 ) 


Stone of wise used
2
3
5


Mana
1,000
1,500
2,000


Attack speed increase
10%
20%?
30%?


Duration
1,800 seconds
-
-


Range
15 meters
-
-


Helpful notes
A buff that increases all party members attack speed for 30 mins This skill has a 6 second cool down time. Need an item called "Stone of a wise" to cast which can be bought from an NPC for 1,000,000.

Grand Total
  • The total SP needed to max out all of these skills is 14,354.
  • The total gold needed to max out all if these skills is 1,393,500,000.

Elementalist passive skills

Summon High Earth Elemental
RequirementsLevel 32 character, 2 stat points in Intelligence,
Level 1 Empowered Earth Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
21

( 42 ) 
51

( 93 ) 
183

( 276 ) 
Increase3%
5%
7%
9%
11%
Helpful notePermanently increases the defense of your Earth elemental.
Summon High Earth Elemental continued
RequirementsLevel 74
Level 84
Level 96


Skill level6
7
8


SP cost

( Total ) 
240

( 516 ) 
350

( 866 ) 
450

( 1,316 ) 


Increase
15%
20%
25%


Helpful notePermanently increases the defense of your Earth elemental.


Summon High Fire Elemental
RequirementsLevel 32 character, 2 stat points in Intelligence,
Level 1 Empowered Fire Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
21

( 42 ) 
51

( 93 ) 
183

( 276 ) 
Increase3%
5%
6%
7%
9%
Helpful notePermanently increases the defense of your Fire elemental.
Summon High Fire Elemental continued
RequirementsLevel 74
Level 84
Level 96


Skill level6
7
8


SP cost

( Total ) 
240

( 516 ) 
350

( 866 ) 
450

( 1,316 ) 


Increase
11%
15%
20%


Helpful notePermanently increases the defense of your Fire elemental.

Summon High Water Elemental
RequirementsLevel 38 character, 35 stat points in Intelligence,
Level 1 Empowered Water Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Increase3%
5%
6%
7%
9%
Helpful notePermanently increases the defense of your Water elemental.
Summon High Water Elemental continued
RequirementsLevel 78
Level 88
Level 100


Skill level6
7
8


SP cost

( Total ) 
300

( 593 ) 
400

( 993 ) 
500

( 1,493 ) 


Increase
11%
15%
20%


Helpful notePermanently increases the defense of your Water elemental.

Summon High Wind Elemental
RequirementsLevel 38 character, 35 stat points in Intelligence,
Level 1 Empowered Wind Elemental
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Increase3%
5%
6%
7%
9%
Helpful notePermanently increases the defense of your Wind elemental.
Summon High Wind Elemental continued
RequirementsLevel 78
Level 88
Level 100


Skill level6
7
8


SP cost

( Total ) 
300

( 593 ) 
400

( 993 ) 
500

( 1,493 ) 


Increase
11%
15%
20%


Helpful notePermanently increases the defense of your Wind elemental.


Mental Spirit
RequirementsLevel 50 character
Skill level1
2
3
4
5
SP cost

( Total ) 
21

( 21 ) 
31

( 52 ) 
51

( 103 ) 
110

( 213 ) 
360

( 573 ) 
Increase3%
6%
9%
12%
15%
Helpful notePermanently increases all the elementals' hit rate. For example, if an elemental has a hit rate of 100, then with level 5 of this skill that is increased to 100+(0.15x100)=115.


Sudden Evolution
RequirementsLevel 60 character
Skill level1
2
3
4
5
SP cost

( Total ) 
30

( 30 ) 
40

( 70 ) 
68
( 138 )
163

( 301 ) 
588

( 889 ) 
Gold cost

( Total ) 
0
0
0
0
0
Increase attack
15
30
40
50
70
Increase defense
40
40
50
70
100
Helpful notePermanently increases magical attack and physical defense of elementals.
Sudden Evolution continued
RequirementsLevel 108
Level 116



Skill level6
7



SP cost

( Total ) 
800

( 1,689 ) 
1,000

( 2,689 ) 



Gold cost

( Total ) 
80,000,000

( 80,000,000 ) 
160,000,000

( 240,000,000 ) 



Increase attack
90
110



Increase defense
130
160



Helpful notePermanently increases close-range physical evasion and long-range physical evasion for both transformations. Formerly named "Sudden D'ente."

Strengthen Spirit
Requirements
Level 122 character
Strengthen Spirit skill book
Level 126Level 130

Skill level
1
2
3


SP cost

( Total ) 
1,220

( 1,220 ) 
1,260

( 2,480 ) 
1,300

( 3,780 ) 


Gold cost

( Total ) 
220,000,000

( 220,000,000 ) 
260,000,000

( 480,000,000 ) 
300,000,000

( 780,000,000 ) 


Increase attack
???

Helpful note
Permanently increase attack of elementals.

Grand Total
  • The total SP needed to max out all of these skills is 9,660.
  • The total gold needed to max out all of these skills is 1,020,000,000.

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MessagePosté le: Dim 5 Déc - 15:26 (2010) Sujet du message: Skills Actif/Skills Passifs Répondre en citant

Specialist general skills

Earthsea Evocation
RequirementsLevel 32 character, 2 stat points in Intelligence
Skill level1




SP cost

( Total ) 
Free

( 0 ) 




Mana
100




Duration30 minutes




Helpful noteTransforms you into a Knight with medium attack and high defense. Does not go beyond level 1. This skill has a 5 minute cooldown. You can cancel the transformation whenever you want. The cooldown time will only apply if the 30 minute duration is totally used. NOTE: Once the 30 minute clock is started, it won't stop even if you un-transform. Dying will reset the timer.


Earthquake
RequirementsLevel 32 character, 12 stat points in Dexterity,
Level 1 Earthsea Evocation
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
58
64
70
78
129
Power150%
170%
190%
230%
250%
Decrease
3%
7%
11%
15%
20%
Range15 meters
-
-
-
-
Helpful noteAttack that damages target and reduces their movement speed. Normal hit damage is multiplied by the percentage given for "power". May only be used during Earthsea Evocation. Can be used to "pull" mobs out of a group.
Earthquake continued
RequirementsLevel 74
Level 84



Skill level6
7



SP cost

( Total ) 
300

( 562 ) 
450

( 1,012 ) 



Mana
189
250



Power
350%
460%



Decrease
25%
30%



Range
15 meters
-



Helpful noteAttack that damages target and reduces their movement speed. Normal hit damage is multiplied by the percentage given for "power". May only be used during Earthsea Evocation. Can be used to "pull" mobs out of a group.


Firewind Evocation
RequirementsLevel 32 character, 2 stat points in Intelligence
Skill level1




SP cost

( Total ) 
Free

( 0 ) 




Mana
100




Duration30 minutes




Helpful noteTransforms you into a Demon with high attack and medium defense. Does not go beyond level 1. This skill has a 5 minute cooldown. You can cancel the transformation whenever you want. The cooldown time will only apply if the 30 minute duration is totally used. NOTE: Once the 30 minute clock is started, it won't stop even if you un-transform. Dying will reset the timer.


Inferno Volt
RequirementsLevel 32 character, 12 stat points in Constitution,
Level 1 Firewind Evocation
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
30
43
55
95
109
Power180%
200%
220%
270%
300%
Range15 meters
-
-
-
-
Helpful notePowerful attack that deals high damage. Normal hit damage is multiplied by the percentage given for "power". May only be used during Firewind Evocation. Combos well with Lightning shock to make huge damage. Since you do high damage with this spell you will normally aggro the attacked mob!


Sonic Break
RequirementsLevel 38 character, 35 stat points in Intelligence,
Level 1 Earthsea Evocation
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
62
70
117
131
144
Power150%
180%
200%
250%
280%
Chance of success60%
70%
80%
85%
90%
Range5 meters
-
-
-
-
Duration15 seconds----
Helpful noteAoE attack and stun, hits up to 5 monsters close together. Normal hit damage is multiplied by the percentage given for "power". Temporarily petrifies and removes all buffs from target. May only be used during Earthsea Evocation. Does not require a target.
Both stun and attack can fail independently for each attacked monster. If the stun part is successful you cant use other buffs (the rogues' snare for example) on this mob as long as the stun lasts. The stun (debuff) will remove ALL buffs (even a Mage's stone), so another Specialist in Knightform can use his Sonic Break over yours (not possible with other classes' stuns). In PvP Sonic Break will remove horse buffs,
Formerly named "Sonaba Break."
Sonic Break continued
RequirementsLevel 76
Level 86



Skill level6
7



SP cost

( Total ) 
250

( 543 ) 
500

( 1,043 ) 



Mana
200
300



Power
330%
400%



Chance of success
90%
-



Range
5 meters
-



Duration
15 seconds
-



Helpful noteAoE attack and stun, hits up to 5 monsters close together. Normal hit damage is multiplied by the percentage given for "power". Temporarily petrifies and removes all buffs from target. May only be used during Earthsea Evocation. Does not require a target.
Both stun and attack can fail independently for each attacked monster. If the stun part is successful you cant use other buffs (the rogues' snare for example) on this mob as long as the stun lasts. The stun (debuff) will remove ALL buffs (even a Mage's stone), so another Specialist in Knightform can use his Sonic Break over yours (not possible with other classes' stuns). In PvP Sonic Break will remove horse buffs,
Formerly named "Sonaba Break."


Lightning Shock
RequirementsLevel 38 character, 17 stat points in Dexterity,
Level 1 Firewind Evocation
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
62
70
117
131
144
Power90%
100%
120%
130%
150%
Range15 meters
-
-
-
-
Helpful noteAoE attack, hits up to 5 monsters close together. Normal hit damage is multiplied by the percentage given for "power". May only be used during Firewind Evocation. This spell can cause monsters to become aggro towards you, so it might be useful for "helping" your party's tank or an attacked Healer. However, you must be careful about which monsters you use this because you have lower defense while in Firewind mode.
Lightning Shock continued
RequirementsLevel 56
Level 66



Skill level6
7



SP cost

( Total ) 
250

( 543 ) 
350

( 893 ) 



Mana
180
230



Power
200%
250%



Range
15 meters
-



Helpful noteAoE attack, hits up to 5 monsters close together. Normal hit damage is multiplied by the percentage given for "power". May only be used during Firewind Evocation. This spell can cause monsters to become aggro towards you, so it might be useful for "helping" your party's tank or an attacked Healer. However, you must be careful about which monsters you use this because you have lower defense while in Firewind mode.


Winds Blessing
RequirementsLevel 70 character, 100 stat points in Intelligence
Skill level1
2
3
4
5
SP cost

( Total ) 
60

( 60 ) 
90

( 150 ) 
140

( 290 ) 
270

( 560 ) 
890

( 1,450 ) 
Gold cost

(Total ) 
100,000

( 100,000 ) 
300,000

( 400,000 ) 
600,000

( 1,000,000 ) 
1,000,000

( 2,000,000 ) 
1,500,000

( 3,500,000 ) 
Mana
109
122
136
151
167
Increase1.2x
1.4x
1.6x
1.8x
2x
Duration
100 seconds
-
-
-
-
Range15 meters
-
--
-
Helpful noteIncreases the time that the target's next buff lasts. Skill duration is the amount of time the target character has to put on a buff before this skill will no longer apply (i.e. if you don't use a buff before the skill wears off, you won't receive the buff time increase). This skill has a 20 second cooldown. Formerly named "Winds Blessing". Does not work while transformed.


Hand of Darkness
RequirementsLevel 102 character
Hand of Darkness skill book
Level 110
Level 118


Skill level1
2
3


SP cost

( Total ) 
1,020

( 1,020 ) 
1,100

( 2,120 ) 
1,180

( 3,300 ) 


Gold cost

( Total ) 
20,000,000

( 20,000,000 ) 
110,000,000

( 130,000,000 ) 
180,000,000

( 310,000,000 ) 


MP cost
200
300
400


Power300%
400%
500%


Range
15 meters
-
-


Helpful noteAn attack. This skill is used in the Earthsea Evocation.


 
Meteo
Requirements
Level 122 character
Meteo skill book
Level 126
Level 130


Skill level
1
2
3


SP cost

( Total )
 
1,220

( 1,220 ) 
1,260

( 2,480 ) 
1,300

( 3,780 ) 


Gold cost

( Total )
 
220,000,000

( 220,000,000 ) 
260,000,000

( 480,000,000 ) 
300,000,000

( 780,000,000 ) 


Mana
300
400
500


Power
400
500
600


Range
15 meters
-
-


Helpful notes
An attack. This skill is used when in the Firewind Evocation.


 
Windy Steps
Requirements
Level 132 character
Windy Steps skill book
Level 136
Level 140


Skill level
1
2
3


SP cost

( Total )
 
1,320

( 1,320 ) 
1,360

( 2,680 ) 
1,400

( 4,080 ) 


Gold cost

( Total )
 
320,000,000

( 320,000,000 ) 
360,000,000

( 680,000,000 ) 
400,000,000

( 1,080,000,000 ) 


Stone of wise used
2
3
5


Mana
1000
1,500
2,000


Power
80
?
?


Duration
?
-
-


Range
20 meters
-
-


Helpful notes
A buff that increases all party members' movement speed. Need an item called "Stone of a wise" to cast which can be bought from an NPC for 1,000,000.

Grand Total
  • The total SP needed to max out all of these skills is 15,820.
  • The total gold needed to max out all of these skills is 2,170,000,000.

Specialist passive skills

Earthsea Enforcement
RequirementsLevel 32 character, 2 stat points in Intelligence
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
15

( 24 ) 
25

( 49 ) 
60

( 109 ) 
216

( 325 ) 
Gold cost

( Total ) 
0
0
0
0
0
Increase attack7
12
17
22
27
Helpful notePermanently increases the magical attack of your Earthsea Evocation. Formerly named "Enforce Elenen."
 
Earthsea Enforcement continued
RequirementsLevel 58
Level 90
Level 106
Level 114
Level 124
Skill level6
7
8
9
10
SP cost

( Total ) 
300

( 625 ) 
500

( 1,125 ) 
800

( 1,925 ) 
1,200

( 3,125 ) 
1,700

( 4,825 ) 
Gold cost

( Total ) 
-
-
60,000,000

( 60,000,000 ) 
140,000,000

( 200,000,000 ) 
240,000,000

( 440,000,000 ) 
Increase attack
50
75
100
125
150
Helpful notePermanently increases the magical attack of your Earthsea Evocation. Formerly named "Enforce Elenen."
Earthsea Enforcement continued
RequirementsLevel 134




Skill level11




SP cost

( Total ) 
2,300

( 7,125 ) 




Gold cost

( Total ) 
340,000,000

( 780,000,000 ) 




Increase attack
175




Helpful notePermanently increases the magical attack of your Earthsea Evocation. Formerly named "Enforce Elenen."


Enforce Firewind
RequirementsLevel 44 character, 52 stat points in Intelligence
Skill level1
2
3
4
5
SP cost

( Total ) 
11

( 11 ) 
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Gold cost

( Total ) 
0
0
0
0
0
Increase attack20
40
60
80
100
Helpful notePermanently increases the magical attack of your Firewind Evocation.
 
Enforce Firewind continued
RequirementsLevel 68
Level 100
Level 108
Level 116
Level 128
Skill level6
7
8
9
10
SP cost

( Total ) 
285

( 612 ) 
400

( 1,012 ) 
900

( 1,912 ) 
1,300

( 3,212 ) 
1,700

( 4,912 ) 
Gold cost

( Total ) 
-
-
80,000,000

( 80,000,000 ) 
160,000,000

( 240,000,000 ) 
280,000,000

( 520,000,000 ) 
Increase attack
120
150
180
210
240
Helpful notePermanently increases the magical attack of your Firewind Evocation.


Sudden Precision
RequirementsLevel 50 character
Skill level1
2
3
4
5
SP cost

( Total ) 
21

( 21 ) 
31

( 52 ) 
51

( 103 ) 
110

( 213 ) 
360

( 573 ) 
Increase evasion5982106142177
Helpful notePermanently increases close-range physical evasion and long-range physical evasion for both transformations. Formerly named "Sudden D'ente."
Sudden Precision continued
RequirementsLevel 80
Level 94



Skill level6
7



SP cost

( Total ) 
450

( 1,023 ) 
600

( 1,623 ) 



Increase evasion
213
248



Helpful notePermanently increases close-range physical evasion and long-range physical evasion for both transformations. Formerly named "Sudden D'ente."


 
Sudden Attack
RequirementsLevel 60 character
Skill level1
2
3
4
5
SP cost

( Total ) 
30

( 30 ) 
40

( 70 ) 
68
( 138 )
163

( 301 ) 
588

( 889 ) 
Increase attack speed5%
7%9%
12%
15%
Helpful notePermanently increases attack speed.
Sudden Attack continued
RequirementsLevel 92
Level 98



Skill level6
7



SP cost

( Total ) 
600

( 1,489 ) 
750

( 2,239 ) 



Increase attack speed
20%
25%



Helpful notePermanently increases attack speed.
 

Grand Total
  • The total SP needed to max out all of these skills is 15,899.
  • The total gold needed to max out all of these skills is 1,400,000,000.

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