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Skills Actif/Skills Passifs

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MessagePosté le: Sam 4 Déc - 16:50 (2010) Sujet du message: Skills Actif/Skills Passifs Répondre en citant

Knight general skills
Knuckle Spear
RequirementsLevel 1
Skill Level1
2
3
4
5
SP Cost

( Total )  
Free

( 0 )  
3

( 3 )  
5

( 8 )  
12

( 20 )  
43

( 63 )  
Mana
9
12172330?
Power80
100
130
170
220
Range2 meters
-
-
-
-
Helpful NoteA skilled melee attack that does more damage than your regular attacks.


 

Fatal Divide
RequirementsLevel 5,
Level 1 Knuckle Spear
Skill Level1
2
3
4
5
SP Cost

( Total )  
2

( 2 )  
3

( 5 )  
5

( 10 )  
12

( 22 )  
43

( 65 )  
Mana
?11202632
Power80
100
130
170
220
Range3 meters
-
-
-
-
Helpful NotePersonal Dungeon AoE skill, does not work outside of the PD. Damages up to 8 monsters that are within range. Does not require a target.



 

Armor Break
RequirementsLevel 10,
Level 1 Fatal Divide
Skill Level1
2
3
4
5
SP Cost

( Total )  
3

( 3 )  
4

( 7 )  
7

( 14 )  
18

( 32 )  
65

( 97 )  
Mana
1524354759
Power108
130
143?
187?
292
Decrease Defense
-20
-40
-60
-80
-100
Duration
????20 minutes
Range2 meters
-
-
-
-
Helpful NoteDamages target and temporarily decreases their physical defense.Templars may learn Armor Break 2, which is an expansion of this skill.
 

Divine Shield
RequirementsLevel 15,
Level 1 Uncanny Movement
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Mana
12?16?303642
Increase Defense
10
20
30
40
50
Duration
5 minutes----
Range20 meters
-
-
-
-
Helpful NoteIncreases target player's physical defense.


Light Spear
RequirementsLevel 15,
Level 1 Fatal Divide
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Mana
12
17233039
Power168
192
228
276
336
Range2 meters
-
-
-
-
Helpful NoteA skilled melee attack that does more damage than your regular attacks.


 
 

Weapon Break
RequirementsLevel 20,
Level 1 Armor Break
Skill Level1
2
3
4
5
SP cost

( Total )  
6

( 6 )  
7

( 13 )  
12

( 25 )  
30

( 55 )  
108

( 163 )  
Mana
1524?35?47?60
Power160
186
225
277
351
Decrease Attack
-4
-8
-12
-16
-20
Duration
????20 minutes?
Range2 meters
-
-
-
-
Helpful NoteDamages target and temporarily decreases their physical attack. Templars may learn Weapon Break 2, which is an expansion of this skill.



 

Devotion
RequirementsLevel 20,
Level 1 Divine Shield
Skill Level1
2
3
4
5
SP Cost

( Total )  
6

( 6 )  
7

( 13 )  
12

( 25 )  
30

( 55 )  
108

( 163 )  
Mana
12?20?445770
Increase Attack14
28
42
56
70
Increase Hit Rate
?
?
?
?
80
Decrease Defense
-8
-16
-24
-32
-40
Duration
5 minutes
-
-
-
-
Range2 meters
-
-
-
-
Helpful NoteIncreases your own physical attack and physical hit rate. Decreases your physical defense. Does not work on other players.
 

Shield Strike
RequirementsLevel 25,
Level 1 Light Spear
Skill Level1
2
3
4
5
SP Cost

( Total )  
7

( 7 )  
9

( 16 )  
15

( 31 )  
36

( 67 )  
129

( 196 )  
Mansa
3028?36?44?78
Chance of Success44%
53%
62%
71%
75%
Duration
4 seconds
6 seconds
8 seconds
10 seconds
12 seconds
Range2 meters
----
Helpful NoteTemporarily stuns target, making them unable to move or attack. May only be used when a single sword and shield are equipped. Templars may learn Shield Strike 2, which is an expansion of this skill.



 

Mana Break
RequirementsLevel 30,
Level 1 Weapon Break
Skill Level1
2
3
4
5
SP Cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 35 )  
42

( 77 )  
151

( 228 )  
Mana
6668?78?82?147
Power
190%
200%
210%
220%
230%
Decrease Defense-5
-10
-15
-20
-25
Duration
30 seconds
-
-
-
60 seconds
Range2 meters
-
-
-
-
Helpful NoteDamages target and decreases their magical defense. Normal hit damage is multiplied by the percentage given for "power." This skill must be at level 5 before you will be allowed to pick a job. Templars may learn Mana Break 2, which is an expansion of this skill.
 IMPORTANT: The total SP needed to max out all of these skills is 1,235. 



Knight passive skills 

Canid Fence
RequirementsLevel 5
Skill Level1
2
3
4
5
SP Cost

( Total )  
2

( 2 )  
3

( 5 )  
5

( 10 )  
12

( 22 )  
43

( 65 )  
Increase Defense
20
40
60
80
100
Helpful NotePermanently increases physical defense. Templars may learn Candid Fence 2, which is an expansion of this skill.

Uncanny Movement
RequirementsLevel 10,
Level 1 Canid Fence
Skill Level1
2
3
4
5
SP Cost

( Total )  
3

( 3 )  
4

( 7 )  
7

( 14 )  
18

( 32 )  
65

( 97 )  
Increase Movement Speed
3%
6%
9%
12%
15%
Helpful NotePermanently increases movement speed. Royals may learn Uncanny Movement 2, which is an expansion of this skill.


Quick Recovery
RequirementsLevel 10
Skill Level1
2
3
4
5
SP Cost

( Total )  
3

( 3 )  
4

( 7 )  
7

( 14 )  
18

( 32 )  
65

( 97 )  
Increase Health Regeneration+5/rate
+10/rate
+15/rate
+20/rate
+25/rate
Increase Mana Regeneration
+4/rate
+8/rate
+12/rate
+16/rate
+20/rate
Helpful NotePermanently increases the amount of health and mana regenerated when you are resting. Health and mana regenerate once every 3 seconds, which is the "rate."


Deep Wound Training
RequirementsLevel 15,
Level 1 Uncanny Movement
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Increase Deadly
2%
4%
6%
8%
10%
Helpful NotePermanently increases chance of deadly hits. The in-game description says that it is supposed to increase the chance of critical hits, but it actually increases the chance of deadly hits. At the moment it is unclear whether the description is incorrect or the effect is wrong. Royals may learn Deep Wound Training 2, which is an expansion of this skill.

Vitality Control
Requirements
Level 20
Skill Level
1
2
3
4
5
SP Cost

( Total )

 
6  
( 6 )  
7

( 13 )  
12

( 25 )  
30

( 55 )  
108

( 163 )  
Increase Health Regeneration
+2/rate+3/rate+4/rate+5/rate+6/rate
Vitality Control cont'd
RequirementsLevel 56




Skill Level
6




SP Cost

( Total )

 
200

( 363 )  




Increase Health Regeneration
+8/rate



Helpful Note
Permanently increases the amount of health regenerated. Health regenerates once every 3 seconds, which is the "rate."


Upgrade Mana
RequirementsLevel 25,
Level 1 Vitality Control
Skill Level1
2
3
4
5
SP Cost

( Total )  
7

( 7 )  
9

( 16 )  
15

( 31 )  
36

( 67 )  
129

( 196 )  
Increase Mana
27
74
153
286
511
Helpful NotePermanently increases maximum mana. Royals may learn Upgrade Mana 2, which is an expansion of this skill.


Divine Soul
RequirementsLevel 25,
Level 1 Devotion
Skill level1
2
3
4
5
SP cost

( Total )  
7

( 7 )  
9

( 16 )  
15

( 31 )  
36

( 67 )  
129

( 196 )  
Increase Defense
20406080100
Helpful notePermanently increases magical defense. Royals may learn Divine Soul 2, which is an expansion of this skill.


Improved Resist
RequirementsLevel 30,
Level 1 Upgrade Mana
Skill Level1
2
3
4
5
SP Cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 35 )  
42

( 77 )  
151

( 228 )  
Increase Evasion
30
6090
120
150
Helpful NotePermanently increases magical resistance. Magical resistance is evasion from magical attacks.

IMPORTANT: The total SP needed to max out all of these skills is 1,372.
Templar general skills

Damage Link
RequirementsLevel 32, 12 stat points in Dexterity
Skill Level1
2
3
4
5
SP Cost

( Total ) 

( 9 ) 
12 
( 21 ) 
20 
( 41 ) 
48 
( 89 ) 
173 
( 262 ) 
Mana
45?55?66?117137
Damage Taken
10%
20%
30%
40%
50%
Duration
150 seconds
-
-
-
-
Range20 meters - - - -
Helpful NoteTakes a percentage of the damage the linked player is suffering and re-directs it to you. Player must be in a party with you. Skill is best used on Healers and Mages because of their low defense and health.


Telekinesis
RequirementsLevel 38, 17 stat points in Dexterity
Skill Level1
2
3
4
5
SP Cost

( Total ) 
10 
( 10 ) 
13 
( 23 ) 
22 
( 45 ) 
54 
( 99 ) 
194 
( 293 ) 
Mana
39536884102
Chance of Success
40%
50%
60%
70%
80%
Range20 meters - - - -
Helpful NoteTeleports target to you. If the skill is used in PvP and is cast on a sitting player, it has a glitch that causes the target to become unable to defend themselves or attack you back. Please do not exploit this glitch, doing so may get you banned. With regard to "Behavior," a fail causes the target and near monsters to react to a 0 damage hit; with a success, only the near monsters react so.

Shield Strike 2
Requirements
Level 41



Skill Level
1




SP Cost
250

( 250 ) 




Mana
100



Chance of Success
80%



Duration
15 seconds



Range
2 meters



Helpful Note
Must have single sword and shield equipped to use this skill.


Baller
RequirementsLevel 44, 52 stat points in Strength
Skill Level1
2
3
4
5
SP Cost

( Total ) 
11 
( 11 ) 
15 
( 26 ) 
25 
( 51 ) 
60 
( 111 ) 
216 
( 327 ) 
Mana
667893111132
Increase
+1/member
+2/member
+3/member+4/member+5/member
Duration5 minutes
-
-
-
-
Range2 meters - - - -
Helpful NoteA self-buff skill that increases the physical attack amount of all party members within a 20 meter range. The more members there are, the greater the physical attack bonus is. Skill only needs to be cast on you, then it'll affect everyone within range.

Armor Break 2
Requirements
Level 56Level 78Level 88

Skill level
1
2
3


SP Cost
213 
( 213 ) 
300 
( 513 ) 
400 
( 913 ) 


Mana
100150200

Power
358435523

Decrease Defense-150-200-250

Duration
60 seconds??

Range
2 meters--

Helpful Note
Damages target and temporarily decreases their physical defense.

Weapon Break 2
Requirements
Level 63Level 80Level 90

Skill Level
1
2
3


SP Cost

( Total ) 
150 
( 150 ) 
300 
( 450 ) 
500 
( 950 ) 


Mana
100150200

Power
390481585

Decrease Attack-24-28-32

Duration
60 seconds??

Range
2 meters--

Helpful Note
Damages target and temporarily decreases their physical attack.

Mana Break 2
Requirements
Level 72Level 83Level 92

Skill Level
1
2
3


SP Cost

( Total ) 
200 
( 200 ) 
400 
( 600 ) 
600 
( 1,200 ) 


Mana
180230290

Power
300%350%400%

Decrease Defense-30-35-40

Duration
60 seconds??

Range
2 meters--

Helpful Note
Damages target and temporarily decreases their magical defense. Normal hit damage is multiplied by the percentage given for "power."

Provoke
Requirements
Level 70, 100 stat points in Strength
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
60 
( 60 ) 
90 
( 150 ) 
140 
( 290 ) 
270 
( 560 ) 
890 
( 1,450 ) 
Gold Cost

( Total ) 
100,000 
( 100,000 ) 
300,000 
( 400,000 ) 
600,000 
( 1,000,000 ) 
1,000,000 
( 2,000,000 ) 
1,500,000 
( 3,500,000 ) 
Mana
109
122
136
151
167
Increase Attack
40%
39%
38%
35%
30%
Increase Defense
10%
15%
20%
27%
25%
Duration
?
?
?
?
30 seconds
Range
8 meters----
Provoke cont'd
RequirementsLevel 94




Skill Level
6




SP Cost

( Total )
 
1,100 
( 2,550 ) 




Gold Cost

( Total )
 
2,500,000 
( 6,000,000 ) 




Mana
?



Increase Attack
20%




Increase Defense
40%




Duration
?




Range
8 meters




Helpful Note
Causes up to 6 monsters within range to target and attack you. Increases their physical attack, but lowers their physical defense.


Shield Chop
RequirementsLevel 102, Shield Chop skill book
Level 110
Level 118


Skill Level1
2
3


SP Cost

( Total ) 
1,020

( 1,020 ) 
1,100

( 2,120 ) 
1,180

( 3,300 ) 


Gold Cost

( Total ) 
20,000,000

( 20,000,000 ) 
110,000,000

( 130,000,000 ) 
180,000,000

( 310,000,000 ) 


Mana
200
300
400


Power300%400%
500%


Helpful NoteAn attack. Normal hit damage is multiplied by the percentage given for "power." For example, if you do damage of 1000 with a normal hit, then when using this skill at level 1 you will do (1000)*(300%) = (1000)*(3) = 3000 damage. This skill has a 60 second cool down.


Defense Posture
RequirementsLevel 122, Defense Posture skill book
Level 126
Level 130


Skill Level1
2
3


SP Cost

( Total ) 
1,220

( 1,220 ) 
1,260

( 2,480 ) 
1,300

( 3,780 ) 


Gold Cost

( Total ) 
220,000,000

( 220,000,000 ) 
260,000,000

( 480,000,000 ) 
300,000,000

( 780,000,000 ) 


Mana
200
300
400


Increase Defense
?
?
?


Decrease Movement Speed?
?
?


Duration
15 seconds
-
-


Helpful NoteIncreases defense but decreases movement speed. The greater the base defense, the greater the boost to the defense. The decrease in movement speed in constant. This skill has a 6 second cool down.


Aura of Defense
RequirementsLevel 132, Aura of Defense skill book
Level 136
Level 140


Skill Level1
2
3


SP Cost

( Total ) 
1,320

( 1,320 ) 
1,360

( 2,680 ) 
1,400

( 4,080 ) 


Gold Cost

( Total ) 
320,000,000

( 320,000,000 ) 
360,000,000

( 680,000,000 ) 
400,000,000

( 1,080,000,000 ) 


Mana
1,000
1,500
2,000


Stone of Wise
2
3
5


Increase Defense100?110
120


Duration
30 minutes
-
-


Range
20 meters
-
-


Helpful NoteIncreases defense of each member of the party. An item called "Stone of Wise" is required to cast it. This skill has a 6 second cool down.

Grand Total
  • The total SP needed to max out all of these skills is 19,817.
  • The total gold needed to max out all of these skills is 2,176,000,000.

Templar passive skills

 
Wall of Belief
Requirements
Level 32, 2 stat points in Constitution
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
11

( 11 ) 
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Gold Cost
 
( Total )
 
0
-
-
-
-
Increase Defense
15
35
65
105
155
Wall of Belief cont'd
RequirementsLevel 47
Level 68
Level 84
Level 100
Level 112
Skill Level
6
7
8
9
10
SP Cost

( Total )
 
250

( 577 ) 
300

( 877 ) 
350

( 1,227 ) 
450

( 1,677 ) 
900

(2,567) 
Gold Cost
 
( Total )
 
0
-
-
-
120,000,000

( 120,000,000 ) 
Increase Defense
215
285
365
455
555
Wall of Belief cont'd
RequirementsLevel 124




Skill Level11




SP Cost

( Total ) 
1,200

( 3,767 ) 




Gold Cost
 
( Total )
 
240,000,000

( 360,000,000 ) 




Increase Defense
655




Helpful Note
Permanently increases physical defense. Single sword and shield do not need to be equipped for this skill to work.

Canid Fence 2
Requirements
Level 35



Skill Level
1




SP Cost

( Total ) 
60

( 60 ) 




Increase Defense
120



Helpful Note
Permanently increase physical defense.


Knighthood
RequirementsLevel 38, 35 stat points in Strength
Skill Level1
2
3
4
5
SP Cost

( Total ) 
10

( 10 ) 
14

( 24 ) 
24

( 48 ) 
57

( 105 ) 
205

( 310 ) 
Increase Attack10
20
30
40
50
Helpful NotePermanently increases physical attack (not attack speed) when single sword is equipped. Shield does not need to be equipped.

Anti-magic
Requirements
Level 38, 17 stat points in Constitution
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
10

( 10 ) 
14

( 24 ) 
24

( 48 ) 
57

( 105 ) 
205

( 310 ) 
Gold Cost
0
-
-
-
-
Increase Defense
10
20
30
40
50
Anti-magic cont'd
RequirementsLevel 58
Level 104
Level 114
Level 128

Skill Level
6
7
8
9

SP Cost

( Total )
 
250

( 560 ) 
500

( 1,060 ) 
1,000

( 2,060 ) 
1,500

( 3,560 ) 

Gold Cost

( Total )
 
040,000,000

( 40,000,000 ) 
140,000,000

( 180,000,000 ) 
280,000,000

( 460,000,000 ) 

Increase Defense
60
70
80
90

Helpful Note
Permanently increases magical defense. Single sword and shield do not need to be equipped for this skill to work.

 
 


Weapon Perfection
RequirementsLevel 50
Skill Level1
2
3
4
5
SP Cost

( Total ) 
21

( 21 ) 
31

( 52 ) 
51

( 103 ) 
110

( 213 ) 
360

( 573 ) 
Increase Attack24
48
72
96
120
Helpful NotePermanently increases physical attack. Single sword and shield do not need to be equipped for this skill to work.
  

Temple Offense
Requirements
Level 60
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
30 
( 30 ) 
40

( 70 ) 
68

( 138 ) 
163

( 301 ) 
588

( 889 ) 
Gold Cost

( Total ) 
0----
Increase Attack
10
15
20
25
30
Temple Offense cont'd
RequirementsLevel 94
Level 108
Level 120


Skill Level
6
7
8


SP Cost

( Total )
 
700

( 1,589 ) 
1,100

( 2,689 ) 
1,500

( 4,189 ) 


Gold Cost

( Total )
 
0
80,000,000

( 80,000,000 ) 
200,000,000

( 280,000,000 ) 


Increase Attack
35
40
45


Helpful Note
Permanently increases physical attack. Single sword and shield do not need to be equipped for this skill to work.

Improved Resist 2
Requirements
Level 74 characterLevel 106Level 116Level 134
Skill Level
1
2
3
4
SP Cost

( Total ) 
200

( 200 ) 
400

( 600 ) 
800

( 1,400 ) 
1,200

( 2,600 ) 

Gold Cost

( Total ) 
060,000,000

( 60,000,000 ) 
160,000,000

( 220,000,000 ) 
340,000,000

( 560,0000,000 ) 

Increase Evasion
180210240270
Helpful Note
Permanently increase magic evasion.
 

Grand Total
  • The total SP needed to max out all of these skills is 15,069.
  • The total gold needed to max out all of these skills is 1,660,000,000.



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Membre

Hors ligne

Inscrit le: 20 Nov 2010
Messages: 76
Localisation: katar 2
Masculin Verseau (20jan-19fev) 狗 Chien
Point(s): 5
Moyenne de points: 0,07

MessagePosté le: Sam 4 Déc - 16:50 (2010) Sujet du message: Skills Actif/Skills Passifs Répondre en citant

Royal general skills
Concentration
Requirements
Level 32, 12 stat points in Dexterity
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
9

( 9 ) 
 
 
12 
( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Gold Cost

( Total ) 
0
-
-
-
-
Mana
60
70
90
100
120
Increase Chance of Success
5%
10%
15%
20%
25%
Duration
5 minutes
-
-
-
10 minutes
Range
20 meters
-
-
-
-
Concentration cont'd
RequirementsLevel 35
Level 53
Level 63
Level 72
Level 84
Skill Level
6
7
8
9
10
SP Cost

( Total )
 
200

( 462 ) 
200

( 662 ) 
200

( 862 ) 
300

( 1,162 ) 
300

( 1,462 ) 
Gold Cost

( Total ) 
0
-
-
-
-
Mana150
200
250
300
350
Increase Chance of Success
35%
55%
70%
100%
150%
Duration
20 minutes
-
-
-
-
Range
20 meters
-
-
-
-
Concentration cont'd
Requirements
Level 92
Level 108
Level 120
Level 138

Skill Level11
12
13
14

SP Cost

( Total ) 
300

( 1,762 ) 
900

( 2,662 ) 
1,400

( 4,062 ) 
2,000

( 6,060 ) 

Gold Cost

( Total ) 
080,000,000

( 80,000,000 ) 
200,000,000

( 280,000,000 ) 
380,000,000

( 660,000,000 ) 

Mana
400
450
500
550

Increase Chance of Success
200%
250%
300%
350%

Duration
20 minutes
-
-
-

Range
20 meters
-
-
-

Helpful Note
Increases chance of success for special attack skills used by the target player. The percent is not added on to the skill's original chance of success; instead, it is multiplied by it, then the result is added on to the original chance.For example, a Rogue with level 5 Snare has a 70% chance of success. If the Rogue is buffed with level 5 Concentration, they will have a (25% x 70%) + 70% = 17.5% + 70% = 87.5% chance of success with their Snare. This skill has a 7 second cooldown.

Double Bash
Requirements
Level 38, 35 stat points in Strength
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Gold Cost

( Total ) 
0
-
-
-
-
Mana
52
60
68
78
88
Power
60%
80%
100%
130%
160%
Range
2 meters
-
-
-
-
Double Bash cont'd
RequirementsLevel 58
Level 76
Level 104
Level 114
Level 128
Skill Level
6
7
8
9
10
SP Cost

( Total )
 
300

( 593 ) 
400

( 993 ) 
1,000

( 1,993 ) 
1,400

( 3,393 ) 
1,800

( 5,193 ) 
Gold Cost

( Total )
 
0
-
40,000,000

( 40,000,000 ) 
140,000,000

( 180,000,000 ) 
280,000,000

( 460,000,000 ) 
Mana
160
200
250
300
350
Power
200%
240%
280%
320%
360%
Range
2 meters
-
-
-
-
Helpful Note
Makes two strong deadly hits on the target. The damage that is shown when you use this skill is actually half of the damage that is done.

Triple Bash
Requirements
Level 44, 52 stat points in Strength
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
11 
( 11 ) 
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Gold Cost

( Total ) 
0
-
-
-
-
Mana
70
80
90
109
118
Power
30%
45%
60%
80%
100%
Range
2 meters
-
-
-
-
Triple Bash cont'd
RequirementsLevel 66
Level 82
Level 106
Level 116
Level 134
Skill Level
6
7
8
9
10
SP Cost

( Total )
 
300

( 627 ) 
400

( 1,027 ) 
900

( 1,927 ) 
1,500

( 3,427 ) 
2,000

( 5,427 ) 
Gold Cost

( Total )
 
0
-
60,000,000

( 60,000,000 ) 
160,000,000

( 220,000,000 ) 
340,000,000

( 560,000,000 ) 
Mana
197
215
300
350
400
Power
130%
160%
190%
220%
250%
Range
-----
Helpful Note
Makes three strong critical hits on the target. The damage that is shown when you use this skill is actually one third of the damage that is done.

Dash
Requirements
Level 70, 100 stat points in Strength
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
60
 
( 60 ) 
90

( 150 ) 
140

( 290 ) 
270

( 560 ) 
890

( 1,450 ) 
Gold Cost

( Total ) 
100,000

( 100,000 ) 
300,000

( 400,000 ) 
600,000

( 1,000,000 ) 
1,000,000

( 2,000,000 ) 
1,500,000

( 3,500,000 ) 
Mana
89
102
116
121
147
Chance of Success
60%
70%
75%
80%
85%
Duration
2 seconds
3 seconds
4 seconds
6 seconds
9 seconds
Range
10 meters
-
-
-
-
Dash cont'd
RequirementsLevel 98




Skill Level
6




SP Cost

( Total )
 
1,000

( 2,450 ) 




Gold Cost

( Total )
 
2,500,000

( 6.000,000 ) 




Mana
200




Chance of Success
90%




Duration
13 seconds




Range
-




Helpful Note
Long-range stun.


Two Handed Pierce
RequirementsLevel 102, Two Handed Pierce skill book
Level 110
Level 118


Skill Level1
2
3


SP Cost

( Total ) 
1,020

( 1,020 ) 
1,100

( 2,120 ) 
1,180

( 3,300 ) 


Gold Cost

( Total ) 
20,000,000

( 20,000,000 ) 
100,000,000

( 120,000,000 ) 
180,000,000

( 300,000,000 ) 


Mana
200
300
400


Power500%?600%?
700%


Helpful NoteAn attack. Normal hit damage is multiplied by the percentage given for "power." For example, if you do damage of 1000 with a normal hit, then when using this skill at level 1 you will do (1000)*(300%) = (1000)*(3) = 3000 damage.


Offense Posture
RequirementsLevel 122, Offense Posture skill book
Level 126
Level 130


Skill level1
2
3


SP Cost

( Total ) 
1,220

( 1,220 ) 
1,260

( 2,480 ) 
1,300

( 3,780 ) 


Gold Cost

( Total )
 
220,000,000

( 220,000,000 )
 
260,000,000

( 480,000,000 )
 
300,000,000

( 780,000,000 )
 


Mana
200
300
400


Increase Attack
500
956
1200


Decrease Movement Speed
20%30%
40%


Duration
15 seconds
-
-


Helpful NoteSelf-buff, temporarily increases physical attack and lowers movement speed. This skill has a 6 second cooldown.


Aura of Accuracy
RequirementsLevel 132, Aura of Defense skill book
Level 136
Level 140


Skill Level1
2
3


SP Cost

( Total ) 
1,320

( 1,320 ) 
1,360

( 2,680 ) 
1,400

( 4,080 ) 


Gold Cost

( Total )
 
320,000,000

( 320,000,000 ) 
360,000,000

( 680,000,000 ) 
400,000,000

( 1,080,000,000 ) 


Mana
1,000
1,500
2,000


Stone of Wise
2
3
5


Increase Hit Rate
150300
500


Duration
30 minutes
-
-


Range
20 meters
-
-


Helpful NoteIncreases the hit rate of each member of the party. This skill requires an item called "Stone of Wise" to cast. This skill has a 6 second cool down. NOTE: Sometimes it does not seem to increase magical hit rate but in some cases it has.

Grand Total
  • The total SP needed to max out all of these skills is 30,290.
  • The total gold needed to max out all of these skills is 3,846,000,000.

Royal passive skills
Two Weapon Fighting
Requirements
Level 32, 2 stat points in Strength
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
11 
( 11 ) 
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Increase Attack
18
36
54
72
90
Two Weapon Fighting cont'd
RequirementsLevel 47



Skill Level
6




SP Cost

( Total )
 
250

( 577 ) 




Increase Attack
108



Helpful Note
Permanently increases physical attack when twinblades are equipped.


Defense Guard
RequirementsLevel 32, 12 stat points in Constitution
Skill Level1
2
3


SP Cost

( Total ) 
138

( 138 ) 
138

( 276 ) 
138

( 414 ) 


Increase Defense50
100
150


Helpful NotePermanently increases physical defense. Do not need to have twinblades equipped for this skill to work. Does not go beyond level 3.


Dark Immunity
RequirementsLevel 38, 17 stat points in Dexterity
Skill Level1




SP Cost

( Total ) 
155

( 155 ) 




Immunity
100%




Helpful NotePermanently makes character immune to Blind. Does not go beyond level 1.


Defend
RequirementsLevel 38, 17 stat points in Constitution
Skill Level1
2
3
4
5
SP Cost

( Total ) 
10

( 10 ) 
14

( 24 ) 
24

( 48 ) 
57

( 105 ) 
205

( 310 ) 
Increase Evasion5
10
15
20
25
Helpful NotePermanently increases long-range physical evasion when twinblades are equipped.

Uncanny Movement 2
Requirements
Level 41




Skill Level
1




SP Cost

( Total ) 
150

( 150 ) 




Increase Movement Speed
18%




Helpful Note
Permanently increase movement speed.

Two Hand Control
Requirements
Level 50
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
21 
( 21 ) 
31

( 52 ) 
51

( 103 ) 
110

( 213 ) 
360

( 573 ) 
Gold Cost

( Total ) 
0
-
-
-
-
Increase Attack
24
48
72
96
120
Two Hand Control cont'd
RequirementsLevel 78
Level 90
Level 112
Level 124

Skill Level
6
7
8
9

SP Cost

( Total )
 
400

( 973 ) 
550

( 1,523 ) 
1,300

( 1,823 ) 
1,700

( 3,523 ) 

Gold Cost

( Total )
 
0
-
120,000,000

( 120,000,000 ) 
240,000,000

( 360,000,000 ) 

Increase Attack
14
168
192
216

Helpful Note
Permanently increases physical attack. Do not need to have twinblades equipped for this skill to work.


Royal Resistance
RequirementsLevel 60
Skill Level1
2



SP Cost

( Total ) 
40

( 40 ) 
68

( 108 ) 



Increase Defense5
10



Helpful NotePermanently increases physical defense. Do not need to have twinblades equipped for this skill to work. Does not go beyond level 2.

Upgrade Mana 2
Requirements
Level 66
Level 80



Skill Level
1
2



SP Cost

( Total ) 
200

( 200 ) 
350

( 550 ) 



Increase Mana648
837



Helpful Note
Permanently increases maximum mana.

Deep Wound Training 2
Requirements
Level 74
Level 94



Skill Level
1
2



SP Cost

( Total ) 
250

( 250 ) 
400

( 650 ) 



Increase Critical Chance
80%
90%



Helpful Note
Permanently increase the chance of critical hits. It is suspected that the increase given by this skill is the percent of your current chance of making a deadly hit that is added. For example, if you currently have a 10% chance of making a deadly hit, then with level 2 of this skill that chance is increased to 10+(0.9x10)=19%.

Divine Soul 2
Requirements
Level 86




Skill Level
1




SP Cost

( Total ) 
200

( 200 ) 




Increase Defense
10




Helpful Note
Permanently increase magical defense.

Improved Resist 2
Requirements
Level 88




Skill Level
1




SP Cost

( Total ) 
200

( 200 ) 




Increase Evasion
180




Helpful Note
Permanently increase magical evasion.

Grand Total
  • The total SP needed to max out all of these skills is 6,837.
  • The total gold needed to max out all of these skills is 360,000,000. Mort de Rire Mort de Rire

_________________
speedlover The KILLER
Titan /Maitre de la guerre Smile
Lvl 96


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MessagePosté le: Aujourd’hui à 12:53 (2018) Sujet du message: Skills Actif/Skills Passifs

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