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Skills Actif/Skills Passifs

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MessagePosté le: Sam 4 Déc - 16:34 (2010) Sujet du message: Skills Actif/Skills Passifs Répondre en citant

Healer general skills

Shining Arrow
RequirementsLevel 1
Skill Level1
2
3
4
5
SP Cost

( Total )  
Free

( 0 )  
3

( 3 )  
5

( 8 )  
12

( 20 )  
43

( 63 )  
Mana
17
23
303950
Power
135
170
219
282360
Range20 meters - - - -
Helpful NoteA standard attack. Does not have any special ability. This skill has a 2 second cool down at level 3 and a 6 second cool down at level 5.


 

Self Heal
RequirementsLevel 1
Skill Level1
2
3
4
5
SP Cost

( Total )  
Free

( 0 )  
3

( 3 )  
5

( 8 )  
12

( 20 )  
16

( 36 )  
Mana
18
24
324254
Health Healed
95
140
185
230
275
Range10 meters - - - -
Helpful NoteHeals your own HP. Even though it has a range, it does not work on other players. This skill has a 3 second cool down.



 

Multi Strike
RequirementsLevel 5,
Level 1 Shining Arrow
Skill Level1
2
3
4
5
SP Cost

( Total )  
2

( 2 )  
3

( 5 )  
5

( 10 )  
12

( 22 )  
43

( 65 )  
Mana
12
15202633
Power
120
146
187
242
312
Range15 meters - - - -
Helpful NotePersonal Dungeon AoE (Area of Effect) skill, does not work outside of the PD. Damages up to 8 monsters within range. This skill has a 4 second cool down.
 

Heal
RequirementsLevel 5,
Level 1 Self Heal
Skill Level1
2
3
4
5
SP Cost

( Total )  
2

( 2 )  
3

( 5 )  
5

( 10 )  
12

( 22 )  
43

( 65 )  
Mana
24
32425468
Health Healed
120
180
240
300
360
Range20 meters - - - -
Helpful NoteHeals targeted player. You can target and heal yourself with this skill. This skill has a 4 second cool down.



 

Fast Bow Fixing
RequirementsLevel 5
Skill Level1
2
3
4
5
SP Cost

( Total )  
2

( 2 )  
3

( 5 )  
5

( 10 )  
12

( 22 )  
43

( 65 )  
Mana
33
41506072
Decrease Offense Speed
0.4
0.8
1.2
1.6
2.0
Range10 meters - - - -
Helpful NotePersonal buff skill. Increases your own attack speed by decreasing your offense speed, thus allowing you to attack faster. Even though it has a fairly large range, it does not work on other players.
 

Hard Rejection
RequirementsLevel 10,
Level 1 Shining Arrow
Skill level1
2
3
4
5
SP cost

( Total )  
3

( 3 )  
4

( 7 )  
7

( 14 )  
18

(32 )  
65

( 97 )  
Mana
15
18243345
Power
182
237
288
325
379
Range4 meters -- - -
Helpful notePersonal Dungeon AoE (Area of Effect) skill, does not work outside of the PD. Knocks back all monsters within range.



 

Storm Arrow
RequirementsLevel 15,
Level 1 Multi Strike
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Mana
24
35476074
Power
216
260322404507
Range20 meters- -
- -
Helpful NoteAn attack skill. This skill links well with Shining Arrow. This skill has an 8 second cool down.
 

Party Heal
RequirementsLevel 15,
Level 1 Arcane Knowledge
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Mana
32
42546884
Health Healed
75
125175225275
Range20 meters - - - -
Helpful NoteHeals all party members within range. Makes monsters within range aggressive toward you. This skill has a 4 second cool down. Clerics may learn Party Heal 2, which is an expansion of this skill.



 

Mana Shield
RequirementsLevel 20,
Level 1 Rise Mana
Skill Level1
2
3
4
5
SP Cost

( Total )  
6

( 6 )  
7

( 13 )  
12

( 25 )  
30

( 55 )  
108

( 163 )  
Mana
30
45607595
Increase Defense
15
30456080
Duration
10 minutes
-
-
-
-
Range20 meters - - - -
Helpful NoteIncreases target player's magical defense (not resistance like the skill description says). This skill has a 4 second cool down. Clerics may learn Mana Shield 2, which is an expansion of this skill.
 

Cure Poison
RequirementsLevel 20,
Level 1 Party Heal
Skill Level1
2
3
4
5
SP Cost

( Total )  
6

( 6 )  
7

( 13 )  
12

( 25 )  
30

( 55 )  
108

( 163 )  
Mana
27
33
41
5060
Poison Level Cured Level 1 poison Level 2 poison Level 3 poison Level 4 poison Level 5 poison
Range20 meters - - - -
Helpful NoteRemoves poison from target player. Once the player has been cured, you will automatically untarget them. This skill has a 4 second cool down. Clerics may learn Cure Poison 2, which is an expansion of this skill.



 

Resurrection
RequirementsLevel 25,
Level 1 Party Heal
Skill Level1
2
3
4
5
SP Cost

( Total )  
250

( 250 )  
100

( 350 )  
100

( 450 )  
100

( 550 )  
100

( 650 )  
Mana
600
600
600
600
600
Percentage of Lost XP Restored
30%
35%
40%
45%
50%
Range10 meters - - - -
Helpful NoteMust be in a party with the target player for this skill to work.
 

Double Stingshot
RequirementsLevel 30,
Level 1 Storm Arrow
Skill Level1
2
3
4
5
SP Cost

( Total )  
8

( 8 )  
10

( 18 )  
17

( 25 )  
42

( 67 )  
151

( 228 )  
Mana
33
40506072
Power
300
400500600738
Range20 meters -
-
-
-
Helpful NoteThis skill must be at level 5 before you will be allowed to pick a job. This skill has a 7 second cool down.



 
IMPORTANT: The total SP needed to max out all of these skills is 1,855.  
 


Healer passive skills 
Rise Focus
RequirementsLevel 10,
Level 1 Fast Bow Fixing
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Increase Hit Rate44
88132176220
Helpful NotePermanently increases hit rate. Archers may learn Rise Focus 2, which is an expansion of this skill.
 

Rise Mana
RequirementsLevel 10,
Level 1 Heal
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Increase Mana Regeneration+2/sec
+4/sec
+6/sec
+8/sec
+10/sec
Helpful NotePermanently increases amount of mana regenerated per second. Clerics may learn Rise Mana 2, which is an expansion of this skill.



 

Arcane Knowledge
RequirementsLevel 10,
Level 1 Heal
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

(10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Increase Defense20
40
60
80
100
Helpful NotePermanently increases physical defense. Clerics may learn Arcane Knowledge 2, which is an expansion of this skill.
 

Elven Walk
RequirementsLevel 10
Skill Level1
2



SP Cost

( Total )  
65

( 65 )  
65

( 130 )  



Increase Speed5%
10%



Helpful NotePermanently increases movement speed. Does not go beyond level 2.



 

Deadly Shot
RequirementsLevel 15,
Level 1 Rise Focus
Skill Level1
2
3
4
5
SP Cost

( Total )  
6

( 6 )  
7

( 13 )  
12

( 25 )  
30

( 55 )  
108

( 163 )  
Increase Deadly Chance10
20
30
40
50
Helpful NotePermanently increase chance of inflicting a deadly hit. Archers may learn Deadly Shot 2, which is an expansion of this skill. Weapon must be equipped.
 

Vital Spot Blow
RequirementsLevel 20,
Level 1 Deadly Shot
Skill Level1
2
3
4
5
SP Cost

( Total )  
4

( 4 )  
6

( 10 )  
10

( 20 )  
24

( 44 )  
86

( 130 )  
Increase Critical Chance20
30
40
55
70
Helpful NotePermanently increase chance of inflicting a critical hit. Archers may learn Vital Spot Blow 2, which is an expansion of this skill. Weapon must be equipped.



 
IMPORTANT: The total SP needed to max out all of these skills is 813.

Cleric general skills
Fast Heal
Requirements
Level 32, 23 stat points in Intelligence
Skill Level
1
2
3
4
5
SP Cost

( Total )
 

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
16
21
27
68
84
Health Healed
120
180
240
300
360
Range
20 meters
-
-
-
-
Fast Heal cont'd
RequirementsLevel 56
Level 66
Level 78
Level 92

Skill Level
6
7
8
9

SP Cost

( Total )
 
260

( 522 ) 
350

( 872 ) 
450

( 1,322 ) 
550

( 1,872 ) 

Mana150
175
200
250

Health Healed
420
50
580
660

Range
20 meters
-
-
-

Helpful Note
Fast-casting heal. Has a +50% faster cast speed than Heal. This skill has a 3 second cool down.

Encourage
Requirements
Level 32, 12 stat points in Dexterity
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
9

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
33
40
48
57
67
Increase Attack
8
16
24
32
40
Duration
5 minutes
-
-
-
-
Range
20 meters
-
-
-
-
Encourage cont'd
RequirementsLevel 58
Level 68
Level 82


Skill Level
6
7
8


SP Cost

( Total )
 
250

( 512 ) 
350

( 862 ) 
450

( 1,312 ) 
 


Mana150
200
300


Increase Attack
48
56
64


Duration
10 minutes
15 minutes
20 minutes


Range
20 meters
-
-


Helpful Note
Increases target player's physical attack. Works best with Titans, Knights, Rogues, and Healer-Archers. This skill has a 5 second cool down.

Greater Heal
Requirements
Level 38, 35 stat points in Intelligence
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
51

( 96 ) 
194

( 290 ) 
Mana
54
68
84
102
122
Health Healed
200
290
380
470
560
Range
20 meters
-
-
-
-
Greater Heal cont'd
RequirementsLevel 58
Level 68
Level 82
Level 94

Skill Level
6
7
8
9

SP Cost

( Total )
 
300

( 590 ) 
400

( 990 ) 
500

( 1,490 ) 
600

( 2,090 ) 

Mana166
220
300
400

Health Healed
650
740
830
940

Range
20 meters
-
-
-

Helpful Note
Recovers a greater amount of health than all the other heals. Works on a single target. This skill has a 4 second cool down.

Charm
Requirements
Level 38, 17 stat points in Dexterity
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
35
42
75
89
140
Increase Attack
10
20
30
40
50
Duration
5 minutes
-
-
-
-
Range
20 meters
-
-
-
-
Charm cont'd
RequirementsLevel 74
Level 86



Skill Level
6
7



SP Cost

( Total )
 
250

( 543 ) 
400

( 943 ) 



Mana200
250



Increase Attack
60
70



Duration
10 minutes
20 minutes



Range
20 meters
-



Helpful Note
Increases target player's magical attack. Works best with Healer-Clerics, Mages, and Sorcerers. This skill has a 4 second cool down.


Dispel
RequirementsLevel 44, 52 stat points in Intelligence,
Level 5 Cure Poison
Skill Level1




SP Cost

( Total ) 
250

( 250 ) 




Mana
113



Range20 meters



Helpful NoteRemoves all harmful effects (stuns/stones, poisons/bleeds, and debuffs) from your target. This skill has a 3 second cool down. Requires a weapon for casting. Works to cure the Strayana curse.

Mana Shield 2
Requirements
Level 47,
Level 5 Mana Shield
Skill Level
1




SP Cost

( Total ) 
216

( 216 ) 




Mana
150




Increase
100




Duration
10 minutes




Range20 meters



Helpful Note
Increases target's magical defense. This skill has a 4 second cool down.

Party Heal 2
Requirements
Level 53,
Level 5 Party Heal
Level 63Level 76Level 88
Skill Level
1
2
3
4

SP Cost

( Total ) 
150

( 150 ) 
240

( 390 ) 
380

( 670 ) 
500

( 1,170 ) 

Mana
150175200250
Health Healed
300350400500
Range
20 meters---
Helpful Note
Heals all party members within range. This skill has a 10 second cool down.

Mark of Despair
Requirements
Level 70, 100 stat points in Intelligence
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
60 
( 60 ) 
90

( 150 ) 
140

( 290 ) 
270

( 560 ) 
890

( 1,450 ) 
Gold Cost

( Total ) 
100,000

( 100,000 ) 
300,000

( 400,000 ) 
600,000

( 1,000,000 ) 
1,000,000

( 2,000,000 ) 
1,500,000

( 3,500,000 ) 
Mana
50
100
150
200
250
Power
120%
140%
160%
180%
200%
Duration
100 seconds
-
-
-
-
Range
20 meters
-
-
-
-
Mark of Despair cont'd
RequirementsLevel 100




Skill Level
6




SP Cost

( Total )
 
950

( 2,400 ) 




Gold Cost

( Total )
 
2,500,000

( 6,000,000 ) 




Mana
300




Power
300%




Duration
100 seconds




Range
20 meters




Helpful Note
Puts the target in a state of dismay. The next time the target is attacked, the damage they receive from the attack will be increased. For example, with level 1 of this skill, the target will receive 120% damage from the next hit. So, if you hit a monster for 1000 damage, then 120% of that would be 1200 damage. This skill's duration is how long the skill will "wait" for the monster to be hit so it can give its effect. This skill has a 20 second cool down.

Cure Poison 2
Requirements
Level 90,
Level 5 Cure Poison
Skill Level
1




SP Cost

( Total ) 
210

( 210 ) 




Mana
250



Poison Level Cured
Level 11 Poison



Range
20 meters



Helpful Note
Cures the Archer skill Poison Arrow. This skill has a 5 second cool down.


Barrier
RequirementsLevel 102,Barrier skill bookLevel 110
Level 118


Skill Level1
2
3


SP Cost

( Total ) 
1,020

( 1,020 ) 
1,100

( 2,120 ) 
1,180

( 3,300 ) 


Gold Cost

( Total ) 
20,000,000

( 20,000,000 ) 
110,000,000

( 130,000,000 ) 
180,000,000

( 310,000,000 ) 


Mana
600
700
800


Decrease Damage30%
35%
40%


Duration
?
?
10 seconds


Range
15 meters
-
-


Helpful NoteReduces damage received by target. This skill has a 55 second cool down.


Disease Cure
RequirementsLevel 104, Disease Cure skill book
Level 112
Level 120


Skill Level1
2
3


SP Cost

( Total ) 
1,040

( 1040 ) 
1,120

( 2,160 ) 
1,200

( 3,360 ) 


Gold Cost

( Total ) 
40,000,000

( 40,000,000 ) 
120,000,000

( 160,000,000 ) 
200,000,000

( 360,000,000 ) 


Mana
100
200
300


Level Cured
7
8
9


Range
20 meters
-
-


Helpful NoteCures "Disease". What "Disease" is is currently unknown. This skill has a 10 second cool down.


Curse Cure
RequirementsLevel 106, Curse Cure skill book
Level 114
Level 122


Skill Level1
2
3


SP Cost

( Total ) 
1,060

( 1,060 ) 
1,140

( 2,200 ) 
1,220

( 3,420 ) 


Gold Cost

( Total ) 
60,000,000

( 60,000,000 ) 
140,000,000

( 200,000,000 ) 
220,000,000

( 420,000,000 ) 


Mana
200
300
400


Level Cured
Level 7 Curse
Level 8 Curse
Level 9 Curse


Range
20 meters
-
-


Helpful NoteCures the Witch skill Seed of Agony. This skill has a 10 second cool down.


Heal Master
Requirements
Level 126, Heal Master skill bookLevel 134


Skill Level
1
2


SP Cost

( Total ) 
1,260

( 1,260 ) 
1,340

( 2,600 ) 



Gold Cost

( Total ) 
260,000,000

( 260,000,000 ) 
340,000,000

( 600,000,000 ) 



Mana
500?


Health Healed
20??


Range
20 meters-


Helpful Note
Is supposed to heal a large amount of the target character's HP. The effect of level 1 of the skill is listed as being "20". It obviously isn't "20 HP", but it may be "20%". This skill has a 6 second cool down.


Party Heal Master
Requirements
Level 128, Party Heal Master skill bookLevel 136


Skill Level
1
2


SP Cost

( Total ) 
1,280

( 1,280 ) 
1,360

( 2,640 ) 



Gold Cost

( Total ) 
280,000,000

( 280,000,000 ) 
360,000,000

( 640,000,000 ) 



Mana
1000?


Health Healed
10??


Range
15 meters-


Helpful Note
Is supposed to heal a large amount of the HP of all party members within range. The effect of level 1 of the skill is listed as being "10". It obviously isn't "10 HP", but it may be "10%". This skill has a 6 second cool down.


Whisper of Water
Requirements
Level 132, Whisper of Water skill bookLevel 137Level ?

Skill Level
1
23


SP Cost

( Total ) 
1,320

( 1,320 ) 
1,370

( 2,690 ) 
?


Gold Cost

( Total ) 
320,000,000

( 320,000,000 ) 
370,000,000

( 690,000,000 ) 
?


Stone of Wise23?


Mana
1000??


Defense Increased
100??


Duration30 minutes?
?


Range
20 meters-?


Helpful Note
A buff that increases the magic defense of all party members using the power of water. Need an item called "Stone of Wise" to cast this. This skill has a 6 second cool down.

Grand Totals
  • The total SP needed to max out all of these skills is 28,473.
  • The total gold needed to max out all of these skills is 3,026,000,000.


Cleric passive skills

Magic Protection
RequirementsLevel 32, 2 stat points in Constitution
Skill Level1
2
3
4
5
SP Cost

( Total ) 
11

( 11 ) 
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Increase Defense10
25
45
70
100
Helpful NotePermanently increases magical defense when a scepter is equipped.

Arcane Knowledge 2
Requirements
Level 35



Skill Level
1




SP Cost

( Total ) 
110

Citation:
( 110 )
 




Increase Defense
120



Helpful Note
Permanently increases physical defense.


Mana Barrier
RequirementsLevel 38, 17 stat points in Constitution
Skill Level1
2
3
4
5
SP Cost

( Total ) 
11

( 11 ) 
13

( 24 ) 
22

( 46 ) 
52

( 98 ) 
194

( 292 ) 
Increase Evasion
5
10
15
20
25
Helpful NotePermanently increases close-range physical evasion when a scepter is equipped.

Rise Mana 2
Requirements
Level 41



Skill Level
1




SP Cost

( Total ) 
150

( 150 ) 




Increase
+12/second



Helpful Note
Permanently increase mana regeneration rate. Note that the +12/second increase given by this skill is not added on top of the +10/second increase given by the Healer passive skill Rise Mana. It is simply an upgrade to it.

Magic Research
Requirements
Level 50
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
21

( 21 ) 
31

( 52 ) 
51

( 103 ) 
110

( 213 ) 
360

( 573 ) 
Gold Cost

( Total ) 
0
-
-
-
-
Increase Attack
10
20
30
50
70
Increase Defense
26
52
78
104
130
cont'd
RequirementsLevel 81
Level 108
Level 116
Level 124
Level 136
Skill Level
6
7
8
9
10
SP Cost

( Total )
 
400

( 973 ) 
1,000

( 1,973 ) 
1,300

( 3,273 ) 
1,700?

( 4,973? ) 
2,000?

( 6,973? ) 
Gold Cost

( Total )
 
0
80,000,000

( 80,000,000 ) 
160,000,000

( 240,000,000 ) 
240,000,000?

( 480,000,000? ) 
360,000,000?

( 840,000,000? ) 
Increase Attack
100
130
160
190
220
Increase Defense
160
190
220
250
280
Helpful Note
Permanently increases magical attack and physical defense. Scepter does not need to be equipped for this skill to work.

Cure Resource
Requirements
Level 60
Skill Level
1
2
3
4
5
SP Cost

( Total )
 
30 
( 30 ) 
40

( 70 ) 
68

( 138 ) 
163

( 301 ) 
588

( 889 ) 
Increase Health
100
170
250
320
400
Increase Mana
20
40
60
80
100
Cure Resource cont'd
RequirementsLevel 90




Skill Level
6




SP Cost

( Total )
 
600

( 1,489 ) 




Increase Health
500




Increase Mana
150




Helpful Note
Permanently increases maximum health and mana. Scepter does not need to be equipped for this skill to work.

Grand Total
  • The total confirmed SP needed to max out all of these skills is 5,641.
  • The total confirmed gold needed to max out all of these skills is 240,000,000.

_________________
speedlover The KILLER
Titan /Maitre de la guerre Smile
Lvl 96


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Messages: 76
Localisation: katar 2
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Point(s): 5
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MessagePosté le: Sam 4 Déc - 16:35 (2010) Sujet du message: Skills Actif/Skills Passifs Répondre en citant

Archer general skills

Rapid Arrow
RequirementsLevel 32 character, 12 stat points in Intelligence
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
20

( 41 ) 
48

( 89 ) 
173

( 262 ) 
Mana
90105120140159
Power
200%
225%
250%
275%
300%
HP "bleed" amount
-10/second
-
-
-
-
Duration
7.5 seconds
10 seconds
-
-
-
Range20 meters-
-
-
-
Helpful noteDamages target and causes them to "bleed." Normal hit damage is multiplied by the percentage given for "power." This skill has an 8 second cool down.


Arrow of Silence
RequirementsLevel 38 character, 17 stat points in Intelligence
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
114126138153168
Power
180%
200%
230%
260%
290%
Chance of success
50%
55%
60%
65%
70%
Duration
10 seconds----
Range20 meters----
Helpful noteDamage target and disables target's "special attack" skills for given period of time. Normal hit damage is multiplied by the percentage given for "power." Can be cast immediately after the cool down timer has finished without waiting for the silence debuff to end. This skill has a 6 second cool down.
Arrow of Silence continued
RequirementsLevel 53
Level 63



Skill level6
7



SP cost

( Total ) 
250

( 543 ) 
350

( 893 ) 



Mana
188
202



Power
320%
350%



Chance of success
75%
80%



Duration
10 seconds
-



Range
20 meters
-



Helpful noteDamage target and disables target's "special attack" skills for given period of time. Normal hit damage is multiplied by the percentage given for "power." Can be cast immediately after the cool down timer has finished without waiting for the silence debuff to end. This skill has a 6 second cool down.


Slow Shot
RequirementsLevel 38 character, 35 stat points in Dexterity
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Mana
95110125140155
Power200%
220%
250%
280%
310%
Decrease
50%
-
-
-
-
Duration
7.5 seconds
-
10 seconds
-
-
Range20 meters----
Helpful noteDamages target and decreases their movement speed. Normal hit damage is multiplied by the percentage given for "power." This skill has an 8 second cool down.
Slow Shot continued
RequirementsLevel 56
Level 66



Skill level6
7



SP cost

( Total ) 
250

( 543 ) 
350

( 893 ) 



Mana
195
250



Power
350%
410%



Decrease
55%
60%



Duration
10 seconds
-



Range
20 meters
-



Helpful noteDamages target and decreases their movement speed. Normal hit damage is multiplied by the percentage given for "power." This skill has an 8 second cool down.


Poison Arrow
RequirementsLevel 44 character, 52 stat points in Dexterity
Skill level1
2
3
4
5
SP cost

( Total ) 
11

( 11 ) 
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Mana
94?106?118?198219
Power
220%
260%
300%
340%
380%
Poison amount
-30/second
-
-
-
-
Duration
7 seconds
-
-
-
-
Range20 meters----
Helpful noteDamages and poisons target. Normal hit damage is multiplied by the percentage given for "power." The poison causes the target to slowly lose health over time.
Poison Arrow continued
RequirementsLevel 58
Level 68



Skill level6
7



SP cost

( Total ) 
300

( 627 ) 
400

( 1,027 ) 



Mana
250
300



Power
420%
440%



Poison amount
-30/second
-



Duration
7 seconds
-



Range
15 meters
-



Helpful noteAttack that damages target and reduces their movement speed. Normal hit damage is multiplied by the percentage given for "power". May only be used during Earthsea Evocation. Can be used to "pull" mobs out of a group.


Paralyzing Arrows
RequirementsLevel 70 character, 100 stat points in Dexterity
Skill level1
2
3
4
5
SP cost

( Total ) 
60

( 60 ) 
90

( 150 ) 
140

( 290 ) 
270

( 560 ) 
890

( 1,450 ) 
Gold cost

( Total ) 
100,000

( 100,000 ) 
300,000

( 400,000 ) 
600,000

( 1,000,000 ) 
1,000,000

( 2,000,000 ) 
1,500,000

( 3,500,000 ) 
Mana
109?122?136?151167
Power
280%300%
320%
360%
400%
Chance of success
50%
55%
60%
70%
80%
Duration
2.5 seconds?5 seconds?-
10 seconds-
Range20 meters
----
Helpful noteAoE attack that damages and temporarily paralyzes up to 6 targets within 120°. Normal hit damage is multiplied by the percentage given for "power." When used in PvP, paralyzed targets cannot move but may still attack you. This skill has a 25 second cool down.
Paralyzing Arrows continued
RequirementsLevel 98




Skill level6




SP cost

( Total ) 
900

( 2,350 ) 




Gold cost

( Total ) 
2,500,000

( 6,000,000 ) 




Mana
200




Power
450%




Chance of success
90%




Duration
10 seconds




Range
20 meters




Helpful noteAttack that damages target and reduces their movement speed. Normal hit damage is multiplied by the percentage given for "power". May only be used during Earthsea Evocation. Can be used to "pull" mobs out of a group.


Fatal Blow
RequirementsLevel 102 character
Fatal Blow skill book
Level 110
Level 118
Level 126

Skill level1
2
3
4

SP cost

( Total ) 
1,020

( 1,020 ) 
1,100

( 2,120 ) 
1,180

( 3,300 ) 
1,260

( 4,560 ) 

Gold cost

( Total ) 
20,000,000

( 20,000,000 ) 
110,000,000

( 130,000,000 ) 
180,000,000

( 310,000,000 ) 
260,000,000

( 570,000,000 ) 

MP cost
100
200
300
400

Added percent100%200%
300%
400%

Helpful noteDamages the target by adding the percent to the player's normal critical hit. For example, if your critical hits do about 8,000 damage and you have this skill maxed then you inflict 32,000 damage. 8,000 + 8,000*300% = 24,000 + 8,000 = 32,000. This skill has a 10 minute cooldown according to the status skill list.


Deadline
RequirementsLevel 122 character
Deadline skill book
Level 128
Level 134
Level 140

Skill level1
2
3
4

SP cost

( Total ) 
1,220

( 1,220) 
1,280

( 2,500) 
1,340

( 3,840) 
1,400

( 5,240 ) 

Gold cost

( Total ) 
220,000,000

( 220,000,000 ) 
280,000,000

( 500,000,000 ) 
340,000,000

( 840,000,000 ) 
400,000,000

( 1,240,000,000 ) 

MP cost
200
300
400
500

Power
300%350%
400%
450%

Helpful noteCritically hits on a weak point on an opponent. This skill has a 60 second cooldown according to the status skill list.



RequirementsLevel 132 character
skill book
Level 136
Level 140


Skill level1
2
3


SP cost

( Total ) 
1,320

( 1,320 ) 
1,360

( 2,680 ) 
1,400

( 4,080 ) 


Gold cost

( Total ) 
320,000,000

( 320,000,000 ) 
360,000,000

( 680,000,000 ) 
400,000,000

( 1,080,000,000 ) 


Stone of wise used
2
3
5


MP cost
?
?
?


Power
??
?


Helpful note?


Grand Total
  • The total SP needed to max out all of these skills is 19,305.
  • The total gold needed to max out all of these skills is 2,896,000,000.

Archer passive skills

 

Bow Mastery
RequirementsLevel 32 character, 2 stat points in Dexterity
Skill level1
2
3
4
5
SP cost

( Total ) 
11 
( 11 )
15

( 26 ) 
25

( 51 ) 
60

( 111 ) 
216

( 327 ) 
Increase attack14
28425670
Helpful notePermanently increases physical attack when a bow is equipped.


Mind Training
RequirementsLevel 32 character, 12 stat points in Constitution
Skill level1
2
3
4
5
SP cost

( Total ) 
9

( 9 ) 
12

( 21 ) 
21

( 42 ) 
51

( 93 ) 
183

( 276 ) 
Increase evasion5
10152025
Helpful notePermanently increases magical resistance.

Rise Focus 2
Requirements
Level 35 character
Level 72
Level 82
Level 92
Level 104
Skill level
1
2
3
4
5
SP cost

( Total ) 
110

( 110 ) 
190

( 300 ) 
250

( 550 ) 
400

( 950 ) 
1,300

( 3,250 ) 
Gold cost

( Total ) 
-
-
-
-
40,000,000

( 40,000,000 ) 
Increase hit rate
264
308
352
396
440
Helpful note
Permanently increases hit rate.
Rise Focus 2 continued
RequirementsLevel 112
Level 120
Level 130


Skill level6
7
8


SP cost

( Total ) 
1,600

( 4,560 ) 
2,000

( 6,650 ) 
2,500

( 9,150 ) 


Gold cost

( Total ) 
120,000,000

( 160,000,000 ) 
200,000,000

( 360,000,000 ) 
300,000,000

( 660,000,000 ) 


Increase hit rate
484
528
572


Helpful notePermanently increases hit rate.


Survival Training
RequirementsLevel 38 character, 17 stat points in Constitution
Skill level1
2
3
4
5
SP cost

( Total ) 
10

( 10 ) 
13

( 23 ) 
22

( 45 ) 
54

( 99 ) 
194

( 293 ) 
Gold cost

( Total ) 
-
-
-
-
-
Increase health
26
52
78
104
130
Increase defense20
40
60
80
100
Helpful notePermanently increases health and physical defense. Bow does not need to be equipped for this skill to work.
Survival Training continued
RequirementsLevel 78
Level 88
Level 100
Level 108
Level 116
Skill level6
7
8
9
10
SP cost

( Total ) 
225

( 518 ) 
300

( 818 ) 
400

( 1,218 ) 
1,300

( 2,518 ) 
1,600

( 3,218 ) 
Gold cost

( Total ) 
-
-
-80,000,000

( 80,000,000 ) 
160,000,000

( 240,000,000 ) 
Increase health
160
200
250
300
350
Increase defense
120
140
160
180
200
Helpful notePermanently increases health and physical defense. Bow does not need to be equipped for this skill to work.
Survival Training continued
RequirementsLevel 126
Level 138



Skill level11
12



SP cost

( Total ) 
2,000

( 5,218 ) 
2,500

( 7,718 ) 



Gold cost

( Total ) 
260,000,000

( 500,000,000 ) 
380,000,000

( 880,000,000 ) 



Increase health
400
450



Increase defense
220
240



Helpful notePermanently increases health and physical defense. Bow does not need to be equipped for this skill to work.

Deadly Shot 2
Requirements
Level 41 character
Level 74
Level 84
Level 96

Skill level
1
2
3
4

SP cost

( Total ) 
200

( 200 ) 
290

( 490 ) 
350

( 840 ) 
450

( 1,290 ) 

Increase deadly chance
55%
60%
70%
80%

Helpful note
Permanently increases chance of inflicting a deadly hit. It is suspected that the increase given by this skill is the percent of your current chance of making a deadly hit that is added. For example, if you currently have a 10% chance of making a deadly hit, then with level 4 of this skill that chance is increased to 10+(0.8x10)=18%.

Vital Spot Bow 2
Requirements
Level 47 character
Level 76
Level 86
Level 96

Skill level
1
2
3
4

SP cost

( Total ) 
150

( 150 ) 
250

( 400 ) 
350

( 750 ) 
500

( 1,250 ) 

Increase critical chance
80%
90%
100%
110%

Helpful note
Permanently increases chance of inflicting a critical hit. It is suspected that the increase given by this skill is the percent of your current chance of making a critical hit that is added. For example, if you currently have a 10% chance of making a critical hit, then with level 4 of this skill that chance is increased to 10+(1.1x10)=21%.


Enchant Arrow
RequirementsLevel 50 character
Skill level1
2
3
4
5
SP cost

( Total ) 
21

( 21 ) 
31

( 52 ) 
51

( 103 ) 
110

( 213 ) 
360

( 573 ) 
Gold cost

( Total ) 
-
-
-
-
-
Increase attack
33
66
99
132
165
Helpful notePermanently increases physical attack. Bow does not need to be equipped for this skill to work.
Enchant Arrow continued
RequirementsLevel 80
Level 106
Level 114
Level 124
Level 136
Skill level6
7
8
9
10
SP cost

( Total ) 
380

( 953 ) 
700

( 1,653 ) 
1,000

( 2,653 ) 
1,500

( 4,153 ) 
2,000

( 6,153 ) 
Gold cost

( Total ) 
-
60,000,000

( 60,000,000 ) 
140,000,000

( 200,000,000 ) 
240,000,000

( 440,000,000 ) 
360,000,000

( 800,000,000 ) 
Increase attack
200
235
270
305
340
Helpful notePermanently increases physical attack. Bow does not need to be equipped for this skill to work.


Force Arrow
RequirementsLevel 60 character
Level 90
Skill level1
2
3
4
5
6
SP cost

( Total ) 
30

( 30 ) 
40

( 70 ) 
68

( 138 ) 
163

( 301 ) 
588

( 889 ) 
700

( 1,589 ) 
Increase attack102030405060
Increase defense
2035506590120
Helpful notePermanently increases physical attack and physical defense. Bow does not need to be equipped for this skill to work.

Grand Total
  • The total SP needed to max out all of these skills is 27,753.
  • The total gold needed to max out all of these skills is 2,320,000,000.

_________________
speedlover The KILLER
Titan /Maitre de la guerre Smile
Lvl 96


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MessagePosté le: Aujourd’hui à 13:49 (2018) Sujet du message: Skills Actif/Skills Passifs

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